LEGO Voyagers Review: A Co-op Game That Doesn't Quite Click?
LEGO games are a big deal in the gaming world, but lately, they've been trying to mix things up. The latest one, Voyagers, is a simple co-op game that feels like a mix of Split Fiction and Unravel Two. But does it really live up to the name?
The world's most famous toy bricks are still full of surprises. New projects keep coming out, and they offer all sorts of different takes on the brand. Late in 2024, we got their first collaboration with PlayStation, LEGO Horizon Adventures. Then, during Gamescom 2025, a new Batman anthology was announced. But right now, we’re talking about LEGO Voyagers, a game that takes us on a peaceful journey to the edge of space. It's out today on PC, PS4/PS5, Xbox Series, and Nintendo Switch 1 and 2, and we got an early test on the latest PlayStation. Here’s our verdict.
A Two-Brick Journey to Infinity and Beyond
LEGO usually sticks to stories based on big pop culture franchises, but every now and then, they give us something totally original. For this new game, the folks at Light Brick Studios teamed up with publisher Annapurna Interactive to make a smaller-scale project that’s still pretty ambitious.
In this adventure, which you can only play with a friend, you control two tiny bricks, each a different color with a single eye. These two neighbors, or maybe even best friends, have built their little homes on a lonely island. It doesn't take long to figure out they both love space and dream of flying to the stars one day. What if that dream could actually come true? After a rocket launch goes wrong, its pieces drift down near their home. Our two bricks decide to try and rebuild it.
Without saying a single word, the story of LEGO Voyagers unfolds right in front of you using just the environment and short animated scenes that blend into the gameplay. More than that, you're a part of the story, guiding your little bricks around the isometric world to look for parts for the rocket. Even without a clear explanation at first, you slowly start to understand their plan as you guide them along.
The story itself takes a bit of a backseat, though. To compare, a co-op game like Unravel Two guides you with its side-scrolling style, and the story is broken up by lots of little things happening. LEGO Voyagers, on the other hand, is a much more contemplative game. It really gets back to the brand's core idea: it never rushes you; you build everything at your own pace. Over four to five hours of peaceful adventure, you get to take your time with these funny little bricks that have such expressive eyes. You start to feel for their quiet friendship and enjoy just sitting with them and staring at the sky. But let's be real, this might not be for everyone, especially since the story is told in small bits and the gameplay is pretty minimal, too.
LEGO Voyagers: The Philosophy of Minimalism in a Game
Light Brick Studios has made simple gameplay their signature. Since LEGO Voyagers had to work on so many different platforms—consoles, PC, and even mobile via Apple Arcade—it needed easy controls. The game asks you to play with just one stick to move your brick and three buttons. Each button has a different job: jump, talk, and a special ability to connect to other pieces. These basic controls let you do simple things that lead to bigger accomplishments.
As the title suggests, LEGO Voyagers is all about the journey. Our two bricks travel through a bunch of different scenes that look like interactive dioramas, where you have to find your way. The smooth movement makes getting around very simple and intuitive. The only small hiccup is the jumping, which can be a little tricky because of the isometric view. It’s a bit frustrating, but you get used to it. You quickly figure out how to move on smooth surfaces. Sometimes, it's better to connect to studs, those circular bumps on the bricks, to get around a specific area. And the cherry on top: you can even drive vehicles, like a boat or a construction truck. This can get a little messy if you and your friend get confused, but that’s also where you can have some great moments of teamwork. In short, it’s clear the goal was to make it easy to get into, and they nailed that.
The gameplay in LEGO Voyagers has two main parts. Sometimes, the adventure is just about moving forward and enjoying the area. The whole point is to let you interact with the environment and discover cool animations, like in Split Fiction. It could be as simple as sitting on a swing or jumping on a separate piece of land. But it doesn’t give you the same feeling of reward you get in a game like the ones from Hazelight. In their games, the interaction between characters gives those little moments of peace a lot of weight, especially since they come after moments of tension. Here, the entire point of the game is to be calm. So you don’t get that "breather" effect, and the whole experience can end up feeling a bit flat.
As you go on in LEGO Voyagers, you’ll start collecting pieces or power generators to solve some puzzles. Even with the peaceful vibe, these brain teasers are a nice change of pace, and they're always very doable. You finally have a goal, and you and your friend work together to reach it. This is also where you get that classic LEGO feeling of building and destroying. You’ll build bridges with scattered pieces. With a little bit of creativity, you'll figure out how to get over a gap or reach high-up areas. Other times, you have to figure out how to break down a wall or carry an object from one place to another. You finally have a clear direction, which makes these parts of the game more engaging. These are probably the moments where players who aren't into laid-back, contemplative games will find some interest.
That said, the best part about LEGO Voyagers is that you get to experience it with a friend. Discovering this brick world together makes everything more fun, because you can mess around with the environment as a team. Even if you get bored of it quickly, it helps a little. But the co-op aspect doesn’t go much deeper than that, which makes you wonder why it's a requirement and not just an option. Sure, carrying pieces together saves time, but again, other co-op games make this new one feel a bit empty. The teamwork is barely there, and when it is, it often just means one player has to wait while the other does something, and then you both do the exact same thing. In Unravel, you have to really work together. Even A Way Out, which came before the excellent It Takes Two and Split Fiction, found a way to make you feel a sense of teamwork through the gameplay. In those games, working together and complementing each other is what makes the two-player experience so good. Here, the co-op feels almost optional, which is kind of a failure for a game that's all about playing together.
LEGO Voyagers Is a Treat for Your Senses
When you get right down to it, the biggest strong point of LEGO Voyagers is definitely its look. While the gameplay struggles to hit the mark, Light Brick Studios once again shows off its artistic talent. The studio already impressed us with Builder’s Journey, and they’ve done it again with a style that's just as good as the beautiful Horizon Adventures. It doesn't look too plasticky; it's more like you're in a super cute animated movie. The light shines and bounces off the scenery, which really honors the LEGO brand. Day turns to night, seasons change, and it's all beautiful to look at. The team even knows how to make things feel special! As you move around, little animations will sometimes happen in the environment, charming you with things like butterflies flying away, fish swimming by, or snow starting to fall. Everything is designed to create a peaceful and lively atmosphere. It's truly a feast for the eyes.
To go with that, LEGO Voyagers has a meditative soundtrack that really pulls you in and adds to the game's atmosphere. If you’re a fan of the first Life is Strange, you'll probably find some similarities with that game's music. It has those same soft, flowing sounds that put you in the perfect mood to enjoy the peaceful moments. But Light Brick Studios also knows how to add a few surprises to the music. They'll drop in some more upbeat and exciting sounds during the action parts, which gets you in the mood for adventure.
This feeling of adventure is also backed up by some almost perfect technical performance. The developers made a beautiful game that runs great on the PS5. We didn't run into any bugs or slowdowns during our time with it. We did notice a few visual issues, like some screen tearing. Also, in the gameplay, we found ourselves in a few spots where we couldn't interact with a piece that had slid into an unreachable spot. The good thing is that the game saves automatically every time you enter a new area. So you can just reload the scene in a flash to start over. It can be a little annoying if you were far into a section, but it's a quick fix. And while we're talking about the menu, we hope a small patch adds some color or contrast. Right now, it's a bit hard to see which option you’re about to select. Other than that, Light Brick Studios did a fantastic job on the technical side!
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