“They blow their load all over me, then I can move out” – Helldivers 2’s next patch will make it easier to take on rocket-toting bots and gunships

"They blow their load all over me, then I can move out" - Helldivers 2's next patch will make it easier to take on rocket-toting bots and gunships

Last Updated: October 6, 2024

Helldivers 2 Patch Update: Enhancements and Adjustments to Enemy Mechanics

Excitement is brewing among "Helldivers 2" players with the announcement of a significant upcoming patch that promises a range of improvements. The latest update will not only enhance player weapons but also introduce measures to make certain enemy encounters less daunting. Notably, rocket-launching adversaries such as rocket devastators and gunships will see restrictions placed on their explosive capabilities.

As part of the lead-up to Patch 01.001.007, Arrowhead Studios has teased some of the changes that will be implemented when the update launches on September 17. These insights build on previous discussions shared in a blog post last week and will culminate with the release of the new Chemical Agents Warbond shortly after.

The upcoming changes aim to address player feedback regarding rocket-toting foes that have drawn criticism within the community. Players have expressed concern over the overwhelming firepower exhibited by these enemies and the tendency for excessive ragdoll effects during gameplay. To alleviate these issues, Arrowhead is introducing several key adjustments to improve the balance of combat.

One noteworthy alteration involves rocket devastators. These foes will now have a finite number of rockets available, allowing players to witness the rockets depleting as they are fired. Additionally, a reload mechanic will enable them to replenish their ammunition through a backpack system. "The rocket physics collision has also been reduced in size, making it easier for players to dodge," Arrowhead noted.

Developer Niklas Malmborg shared further details in a recent video chat, explaining that rocket devastators can fire a maximum of three bursts before requiring a reload from their pack. He confirmed that the collision area for each rocket has been diminished by 80%, ensuring that players have a better chance of avoiding damage. Similarly, gunships will also face ammunition limitations, creating a more manageable combat environment.

Addressing how these new mechanics will impact gameplay, CCO Johan Pilestedt offered an illustrative example: "While I’m hiding behind a rock, if they fire their rockets and I wait for them to finish, I can then move out of cover." This suggests that players will now have increased strategic opportunities during engagements with these explosive adversaries.

As anticipation builds for these comprehensive adjustments to enemy mechanics, players are encouraged to share their thoughts on the upcoming changes to Helldivers 2’s explosive foes. With enhanced gameplay mechanics on the horizon, the community awaits the patch with eager expectations.